Pushing further into the dungeon the group finds the next entrance partially blocked. Veritas climbs over just to find 3 Varag waiting for battle. Hampered by the blocked entrance the team manages to climb over and defeat the enemy with no casualties. They pressed on to a underground waterfall where they met a water guardian. After some diplomacy the Guardian decided to not destroy the adventurers and let them carry on but warned them of the tomb spider ahead. Unfortunately while the party conversed with the creature the female rouge they rescued disappeared and escaped to the surface. The party went up after her but she was no where to be found. The party spends some time in town resting and praying to there various gods.
Veritas racked with guilt for his failure to perform and being rebuked by his patron god went on a charitable venture to hopefully absolve himself. He made a small donation at the temple and paid a visit to the young lady they had rescued in the catacombs on the first day arriving. Seeing Veritas as her rescuer she quickly invited him inside. Veritas offered her money to help her recover from the tragedy of loss family and help her get back on her feet. She only wanted his company. The two spent the evening together. The rest of the party had dinner and rested at the tavern on Veritas’s coin. Finally the team went back into the dungeon to hopefully finish this once and for all.
They battled the brooding hordes of spiders and faced off against a giant tomb spider. The monster managed to hit Drax and wound him really bad and was poisoned. Avrouke seeing this rushed to his side and cast his healing spells on Drax. Unknown to both Drax and Avrouke the poison did something more then just cause damage. It reversed the effects of positive energy and negative energy inside his body. So when Avrouke used his divine positive energy to heal Drax, instead of being healed was killed. The party managed to kill the spider without any further injuries. They grabbed Drax’s body and brought it back to the being at the waterfall.
On another plane of existence Drax’s soul ended up in the domain of his god Bahamut. He met the great dragon and was rebuked for meeting his fate so early and not at the hands of there true enemy. Bahamut released Drax’s soul and sent his soul shooting back to his body. On the material plane the water guardian told the group that he could bring his body back if the soul was willing. He warned that Drax would not be the same and may even be upset on how he returns though. The group agreed and Drax was resurrected….as a human. Not having another week to wait to restore Drax’s body to his dragonborn form the group continued on with Drax feeling a bit upset at his form but they all promised as soon as it was done they would pool there money to help him restore his draconic powers.
As the team went deeper they came into rooms where the walls themselves moved to show the story of the lost king. The first picture….
“A magic painting depicts a spring day on a high, green hill, making it seem as if the sun reaches this room as well as the green slope. You can almost smell apple blossoms and awakening flowers.
People in fine clothes stand around the hill, and it is as if you are among them. Central in the scene is a tall, raven-haired man dressed in shining plate armor, kneeling before a blond man and a red-haired woman, each wearing golden crowns. The image fades, and the light diminishes but doesn’t go out.”
The second picture…
“The room quickly fills with the image of the hill you saw before, now covered in brown grass, flames leaping into the sky off in the distance. The dark-haired man in shining armor wields two
curved swords, battling howling goblinoids and baying wolves. Beside him fights the blond king wielding a black longsword. Light sparkles on the blade and the king’s crowned helmet.
The red-haired woman holds her ground behind and between the two, her staff held aloft as lightning strikes her foes. Your hair stands on end and your skin tingles, as if electricity were
really in the air. As the image fades, you take note again of the doors and the stairs in the magic half-light of the room”
“Snow covers the hill, but bloodstains clash with the mud and frost. The blond king has fallen to one knee, his left arm hanging useless at his side. Bestial humanoids surround him
as he caresses the cheek of the red-haired woman lying mortally wounded before him. Behind the golden-haired king stands the raven-haired knight, his silver armor stained with
blood and his eyes wild with triumph, wrath, and greed. He holds the king’s crown aloft with one hand as his curved blade slices down at the king in the other. As the image fades,
the dim light reveals a plain stone door to the east.
They find a undead Paladin and Cleric guarding the area and dispatch them with some trouble. Luckily Martin had saved his silver arrows and it allowed them to bypass the Paladin’s touch armor and Damage resistance. Finally they venture down into what appears to be a throne room with statues of knights riding mounts. The lost king himself sits upon his throne and beckons the adventures to come forward and speak with him. The party though doesn’t trust him and senses he is lying. Veritas, failing to sheath his weapon can sense this king is evil to the core and the so called king had enough of deception.
Leaping to his feet, the man on the throne draws his blades and descends from the dais. As he does, the bejeweled throne fades into a plain stone seat. The man’s hair withdraws
under the crown, and his skin grays and runs, revealing bone and muscle beneath. His armor sags and corrodes, seemingly grafting to his distended flesh along with the
crown, which has lost all luster. Lidless, his eyes burn with madness. “How dare you come here?” he howls. “Now you shall share my pain. Knights, to arms!” The statue of the mounted figure in the corner changes to reveal a lance-bearing skeletal warrior atop a skeletal horse. The party gets just a glimpse as he was turning of the face of the betrayer himself.
The group springs into action and immediately control the room and attack the two skeleton knights while Veritas angered at the injustice of this creature attacks the Betrayer by himself. The group quickly finds that this battle may be to much for them and cry out to there individual gods for assistance. Zultan calls on Boccob for knowledge of there enemy and is treated to detailed information on the three enemies in a flash in his mind. Boccob also told Zultan that this whole room was a fake and that the truth was nearby. Being far back from the group Martin finds himself face to face with one of the knights and with no help. Martin calls out to the Goddess of elves for assistance and is greated the voice of Corellon Larethian and Ehlonna in his mind telling him that “We are here with you” as a portal opens up and out comes a dire wolf that jumps infront of the skeleton knight and protects martin. The group attack the Skeleton knight on Martin in hopes of quickly taking it out but that leaves Veritas now fighting the Betrayer and the second skeleton knight by himself.
Avrouke seeing that Veritas was quickly losing ran to his side and continously healed his wounds saving the Paladin’s life. The rest of the group finished off the first skeleton and then moved on to the second one. Veritas still fought the Betrayer trading insults back and forth as each attempted to destroy the other. Veritas called out to his god Heironeous for power and was rewarded with his god telling him “Not yet.” Finally the party killed the last skeleton knight and they all attacked the Betrayer together. At last Veritas could hear in his mind the command from Heironeous “Now!” Veritas’s yelled out “Justice!” as his sword was enveloped in holy flames and he struck down the betrayer, his body becoming nothing more then dust.
Once the battle was done Zoltan used his arcane sight on the room looking for the truth Boccob warned about. He quickly found a hidden magical door which he managed to bypass the lock and trap and continue downward.
The narrow stairs give way to a wide room lit by a faint white light. Four statues stand in the wide area where the room opens up, each apparently ensorcelled to add a lifelike aspect to it. One represents a tall male human who has a salt-and¬ pepper beard, plate armor, and a symbol of Heironeous emblazoned on his shield. His brown eyes flash, and his black hair blows in an illusory wind. Another shows a female elf dressed in armor made from overlapping metal leaves. Her tall bow is made of ivory, and the green of her cloak seems to blend into the background of the room. She
crouches in a hunter’s stance, peering off into the distance at an unseen target. The red-haired woman from the paintings you’ve seen is depicted in the third statue. Her hair, kept in check by a silver circlet set with a gleaming diamond, falls in waves down her back, over her white and gold robes. In one hand, she holds a staff tipped with a dragon’s head. Her other hand stretches out to the statue across the room—a kingly figure. The gold crown on his head nearly blends into his blond, flowing hair. The man’s blue eyes shimmer in the dim light as he stares across the room at the red-haired woman. He holds a black longsword point down in one hand. The man’s other hand is held out, palm upward, toward the statue of the woman. Beyond the statues, sarcophagi along the southern wall have been wrenched open, their lids cast to one side. From where you stand, you can’t see the eastern part of the room, but you can tell the shouting and ringing come from there.
As the party turned the corner they find two more thoughtlessly opened sarcophagi occupy the eastern portion of the room. Here also, swinging a pick at the floor is a male hobgoblin clad in half-plate, his black hair shorn close to his scalp. Nearby stands a slight but imposing man in rich violet robes, reptilian scales on his forehead and bald pate, as well as his bright yellow eyes, marking him as
not quite human. He leans wearily on an ornate spear. “Fools!” he sputters. “You’ll ruin everything!”
The party makes short work of them but Xeron manages to escape into another tunnel which the party surmises as the underdark.
All four of the statues look to Veritas. The statue of the king looks up, and a translucent apparition steps forward. He speaks in a strong but somehow distant voice, smiling warmly. “Thank you, my friends. It is good to see that heroism remains in this world. My time to return is not now, but it might be soon. In my time it was prophesied that my rule would end prematurely, but
that I would return to aid the world in its most dire struggle. I sense that time coming, but my bones have been stolen, and if they are not recovered, I don’t know if the prophecy can be fulfilled. The villains stole my bones, and the weapons of my wife and my champions! Those arms are very powerful and should not be used in the service of evil. Still, they did not get this….”
King Theron reaches down into a sarcophagus and. through its bottom. When his hand emerges, it holds a black longsword that glows with a silvery light. “This weapon, ”wiki-content-link-not-found">_Content Not Found: Merthuvial_" he says, “once helped me save a kingdom. May it aid you in your heroics and serve as thanks from a forgotten king.” After handing you the sword, the apparition disappears, as do the lifelike images on the other statues. The quiet of stone and death pervades the area the light of the magic blade shining brightly. Veritas takes up the blade and the party leaves the dungeon.
Once on the surface they are once again called by there gods to meet at the temple and are transported back to the Hall of Gods. Pelor congratulates them all on a job well done. Heironeous tells Veritas that he is now worthy of the title Paladin of Heironeous and Veritas’s full powers are restored to him. The party is informed that this is the first of many legendary artifacts they must collect if they are to be able to become powerful enough complete there quests on this world. They are given a choice to pick any one of the gods and they will tell them of there artifact. They question each god and as Drax asks Bahumut about his quest the dragon tells him he is not currently worthy of wielding his weapon in his current form. The dragon breaths dragon fire at Drax and burns his flesh leaving only scales behind. Drax is restored to a DragonBorn proper. The group in the end decides to accept the quest for the Soul Wand from Wee-Jas.