Crimson Ruination


weapon (melee)

5th Bane of Tiamate
6th Dragon armor +1 ; endure elements
7th +3 Great Axe ; Shield from Fire 5
8th Bahamuts Strength (+2 Str)
9th Dragon Bane
10th +4 Dragon Bane Great Axe
11th Keen Edge
12th Shield from fire 10
13th Dragon armor +2
14th +5 Keen Dragon Bane Great Axe; Evade Fiery Doom
15th Frost burst
16th True Dragon Breath
17th Health of the Dragon +2 Con
18th Shield from Fire 20
19th Ray of Frozen Fate 2/day
20th +6 Frost Keen Dragon Bane Great Axe

Protection From Evil (Su): At 5th level and higher, you constantly benefit from the effects of a protection from evil spell. Caster level 5th.

Dragon Armor (Su): At 6th level, you gain a +1 Sacred bonus to Armor Class. This bonus increases to +2 at 13th level. At your discretion, this ability causes shimmering, translucent dragon scales to appear on top of your skin and clothing, or the effect can be invisible.

Endure Elements (Su): The red dragons Crimson Ruination was crafted to destroy often lair in inhospitable environments, such as active volcanoes or
geothermal caves. Beginning at 6th level, you act as if continually under the effects of an endure elements spell. Caster level 5th.

Shield From Fire (Su): At 7th level, you gain resistance to fire 5. This resistance increases to 10 at 12th level and to 20 at 18th level.

Evade Fiery Doom (Su): At 14th level and higher, you gain the benefi t of evasion against any dragon’s breath weapon. See the monk class feature, page 41 of the Player’s Handbook.

True Dragon Breath (Su): At 16th level and higher, once a day the wielder can breath fire like a Dragonborn. If the wielder already has the ability he/she can double the damage instead.

Ray of the Frozen Fate (Sp): Starting at 19th level, two times per day on command, you can use polar ray as the spell. The ray erupts from the tip of Crimson Ruination’s blade. Caster level 20th.


(DC 15)
Crimson Ruination was the sword of the legendary dragonslayer Sir Endrik van Ibnacht. Sir Endrik received the blade as a gift from the dwarf thane Croi Machroi
in thanks for slaying the great red wyrm Tarkalkatos. According to legend, the
dwarven smiths quenched the blade in the great beast’s blood and built the hilt from the dragon’s bones and skin. Magic was laid into the sword to protect the wielder from the fiery breath of dragons, and Sir Endrik would later claim the only reason he lived to retire from the occupation of dragon hunting was because of the sword’s protection.

(DC 18; Hero’s Prayer)
Sir Endrik van Ibnacht makes his first notable appearance during the so-called Tarkalkatos Incident some four hundred years ago (although a study of bnachtian folklore reveals many tales of the legendary knight for several years before that). An ancient red dragon calling itself Tarkalkatos had laid claim to a vast mountain range as its personal territory. The dragon’s raids on shipments
of ore were threatening to choke off the supply to all the lands east of the mountains, and several adventuring bands had already met gruesome fates when they attempted to slay the beast. The dragon had even routed an entire
regiment of elite dwarf soldiers. The mine’s owners were beginning to consider abandoning the lucrative eastern markets when Sir Endrik rode into the mining town and announced his intentions to slay Tarkalkatos. The dwarves were clearly skeptical of the knight’s claim, but agreed to allow him a fortnight before closing
down the caravan route. Thirteen days later, Sir Endrik rode back out of the mountains, badly burned and clinging to his saddle through sheer force of
will alone. Tarkalkatos was no more. After tending to the knight’s wounds, the grateful dwarves forged Crimson Ruination as a gift for Sir Endrik and constructed a monument at the spot where the dragon fell. Years later, after his death, Sir Endrik was returned to that monument and buried under it.

(DC 25; Purify the Draconic Taint)
Discovering Sir Endrik von Ibnacht’s history prior to the Tarkalkatos Incident is difficult, requiring a great deal of wading through legends and folk tales that ascribe to Sir Endrik not only martial prowess and piety, but also the ability to be in eight places at once. Most of these stories are certainly apocryphal, while others are possibly the true exploits of other knights, which have been credited to Sir Endrik. A codex in the Monastery of St. Cuthbert’s Hand, however, contains enough verifiable evidence that it is almost certainly a true account of Sir Endrik.
This text tells of a fair-haired young man, newly knighted with “spurs yet untarnished,” who came to the monastery seeking a place to sleep and a
warm meal. He was almost turned away, because the monks had been suffering from a strange sickness that had claimed several lives, and the abbot feared a plague had come upon them. The young knight, who called himself Sir Endrik, told the abbot that it was no plague—the gods had given him a vision of the cause of the monastery’s woes. He asked to be shown to the river from
which the monks drew their water. After following the river back to its source, he revealed a nest of young black dragons whose presence had poisoned the river. Sir Endrik slew the beasts, and the monks were troubled by sickness no more.

(DC 31; Courage of the Child)
Only one account of Sir Endrik’s early childhood survives, in a manuscript allegedly penned by the knight himself in his twilight years. In this text, Sir Endrik reveals that he was born the son of a peasant farmer and would have been destined for a life of toil and hardship like the rest of his family, if not been for an
event when he was seven years old. While gathering firewood in the forest near his home, young Endrik heard the sounds of a fierce battle echoing from somewhere deeper in the woods. Curious, the boy followed the sound until he found its source—a knight, clad in a gleaming coat of plates, was locked in mortal combat with a great green dragon. Something sparked within the young boy. He darted into the clearing, distracting the dragon for a critical instant and giving the knight an opening to drive his sword into the beast’s throat. The dragon fell dead. Impressed by the boy’s courage and resolve, the knight offered to take the lad as his squire, if Endrik’s father agreed. The farmer was only
too happy to see his son get a chance at a better life and readily approved. Sir Endrik’s chronicle of his childhood is incomplete, ending with this story.

Crimson Ruination

Fractured Lands RobertMiles RobertMiles